01 — Bump bendingA radius made of many bends.

To get a large radius — larger than a normal punch would give — you don't need a dedicated radius tool: you make many small bends close together, all equal, at a constant pitch. This is multistep radius bending (or bump bending). Each hit bends a few degrees; adding up the hits forms the curve. The closer the hits, the smoother the curve.

The advantage is flexibility: with the same V-die and a standard punch you get any radius, without buying a tool for every size. The price is cycle time (many hits) and a slightly faceted surface, which the calculator helps you keep under control.

On PG presses this function is called Calendering: it's the press's CNC that generates the sequence of sub-bends from the few values you set. This calculator reproduces the Circle mode — radius + angle → circular trajectory — and uses the same fields: radius, angle, step, number of hits, development. PG's Calendering also offers 3-points and custom modes.

02 — The formulasAngle, pitch, development.

Three numbers govern everything. The angle per hit is the total arc divided by the number of hits. The pitch is how much to advance the back gauge between hits, measured on the development (neutral axis at Ri + K·S). The arc development is the sum of the pitches:

angle/hit = arc ÷ no. of hits
pitch = (π / 180) · (angle/hit) · (Ri + K · S)
arc development = no. of hits · pitch

Example: inner radius 100 mm, arc 90°, thickness 3, 45 hits → angle/hit = 2°, pitch ≈ 3.5 mm, arc development ≈ 159 mm. These are the same public formulas everyone uses (DIN for the K-factor, arc geometry); the difference is that here we give you the full table, not just the two values. The pitch is the arc development divided by the number of hits — the same logic as PG's Calendering function.

03 — How many hitsSmooth vs fast.

This is the real trade-off of bump bending. More hits = smoother radius but longer cycle; fewer hits = faster but faceted surface. The shop rule: keep the angle per hit around 1.5–2° and the pitch between 2 and 5 mm. The deviation from radius the calculator shows is the faceting depth: below a few tenths of a millimetre the curve looks smooth to the eye and the touch.

Under the results panel there's also a traffic light: green when the angle per hit is below 2°, amber up to 4°, red beyond — where the radius stays visibly faceted.

04 — The tableOne row per hit.

The hit sequence above is what you take to the machine. Each row is one hit: the cumulative angle (where you are along the arc), the back gauge (the value to set on the CNC for that hit) and the pitch from the previous hit. Set the back gauge to the listed value, strike, advance to the next row. No mental maths and no cumulative errors: competitors give you only the angle and the pitch, we give you the ready-to-follow list.

05 — LimitsWhen to validate.

The calculation is geometric and indicative for air bending on mild steel. Springback adds up hit after hit: in practice you set a small over-bend per hit, to be tuned on the material. The choice of die and punch, the behaviour on stainless and high-strength steels and very tight radii shift the result. Use this tool to set up the job, then verify on a sample or with our technical office. For force, die and machine switch to the bending parameters calculator.